/// <summary>
/// 消息常量定义
/// </summary>
public partial class EventKeyDefine
{
    #region 场景相关
    /// <summary>
    /// 场景切换（处理各类切换信息）
    /// </summary>
    internal const string MSG_LevelLoad = "MSG_LevelLoad";

    /// <summary>
    /// 场景加载完成
    /// </summary>
    internal const string MSG_LevelLoadComplete = "MSG_LevelLoadComplete";
    #endregion

    #region AB初始化完成
    /// <summary>
    /// AB初始化完成
    /// </summary>
    internal const string MSG_ABInited = "MSG_ABInited";
    #endregion

    #region UI相关
    /// <summary>
    /// UIManager初始化完成
    /// </summary>
    internal const string MSG_UIManagerInited = "MSG_UIManagerInited";

    /// <summary>
    /// 调用切换场景消息
    /// </summary>
    internal const string MSG_UISwitchScene = "MSG_UISwitchScene";
    #endregion

    /// <summary>
    /// 主角血量变化
    /// </summary>
    internal const string MSG_PlayerHPChange = "MSG_PlayerHPChange";

    /// <summary>
    /// 主角是否在控制飞机
    /// </summary>
    internal const string MSG_PlayerCtrlChange = "MSG_PlayerCtrlChange";

    /// <summary>
    /// 主角护盾次数变化
    /// </summary>
    internal const string MSG_ShiledChange = "MSG_ShiledChange";

    /// <summary>
    /// 求组信息变化
    /// </summary>
    internal const string MSG_OnHelpChange = "MSG_OnHelpChange";

    /// <summary>
    /// 取消匹配返回
    /// </summary>
    internal const string MSG_OnCancelMatch = "MSG_OnCancelMatch";

    /// <summary>
    /// 接收到匹配列表信息
    /// </summary>
    internal const string MSG_ReceiveMatchList = "MSG_ReceiveMatchList";
}